wow

世界服务器worldserver中文说明

奥黛丽·逐爱者
2023-02-02 / 0 评论 / 0 阅读 / 正在检测是否收录...
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取自xyms一键端
[worldserver]

mmap.enablePathFinding =1 MMAPS 开启

CONNECTIONS AND DIRECTORIES

RealmID

登陆服务器设置,RealmID必须匹配Realmlist,默认:1

RealmID = 1

DataDir

数据文件目录设置(DBC/Maps/vMaps)

DataDir = "data"

LogsDir

日志文件目录设置

LogsDir = "data"

LoginDatabaseInfo

WorldDatabaseInfo

CharacterDatabaseInfo

数据库链接设置,格式:ip;端口;用户名;密码;数据库名称

LoginDatabaseInfo = "127.0.0.1;3306;root;root;ZH"
WorldDatabaseInfo = "127.0.0.1;3306;root;root;SJ"
CharacterDatabaseInfo = "127.0.0.1;3306;root;root;JS"

LoginDatabase.WorkerThreads

WorldDatabase.WorkerThreads

CharacterDatabase.WorkerThreads

用几个线程处理Mysql数据异步(即延迟),默认:1、1、1

LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1

LoginDatabase.SynchThreads

WorldDatabase.SynchThreads

CharacterDatabase.SynchThreads

用几个线程连接数据库,默认:1、1、2

LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2

MaxPingTime

最高ping数据库的时间间隔,默认:30(分钟)

MaxPingTime = 30

WorldServerPort

worldserver.exe使用的系统端口,默认:8085

WorldServerPort = 8085

BindIP

worldserver.exe绑定的IP地址/主机,默认:"0.0.0.0"

BindIP = "0.0.0.0"

PERFORMANCE SETTINGS

UseProcessors

在多线程系统使用线程MASK(只在Windows系统下使用),默认:0(自动选择),数值(设置处理器的线程值)

UseProcessors = 0

ProcessPriority

进程优先权设置(只在Windows系统下使用),默认: 1 (高优先),0 (正常优先权)

ProcessPriority = 1

Compression

发送到客户端的数据包的压缩级别(1到9),默认: 1 (速度快,不压缩),9 (速度慢,最好的压缩)

Compression = 1

PlayerLimit

除GM之外,游戏最大在线玩家数量,默认: 1000

PlayerLimit = 100

SaveRespawnTimeImmediately

记录生物/游戏对象等再生时间设置,在生物死亡或箱子等被使用/打开情况下。

默认: 1 (保存生物/游戏对象再生时间,开始于当前格没有卸载)

0 (保存生物/游戏对象再生时间,开始于当前格卸载后)

SaveRespawnTimeImmediately = 1

MaxOverspeedPings

最大的超速限制,在玩家被踢出之前(最小值是2, 0为取消检测),默认:2

MaxOverspeedPings = 0

GridUnload

卸载Grids (如果里的内存够大,可以禁用,提高玩家第二次经过新Grids时候的速度)

P.S: Grids就是地图上刷出来的东西,玩家经过一个地方 就会加载该地方的环境,离开的时候 就卸载该地方的环境

默认: 1 (卸载), 0(不卸载)

GridUnload = 1

SocketTimeOutTime

与客户端断开连接当玩家在选择人物界面超过多少时间,默认:900000 (15分钟)

SocketTimeOutTime = 900000

SessionAddDelay

Description: Time (in microseconds) that a network thread will sleep after authentication

protocol handling before adding a connection to the world session map.

Default: 10000 - (10 milliseconds, 0.01 second)

SessionAddDelay = 10000

GridCleanUpDelay

默认地图网格清理延迟(单位毫秒),默认: 300000 (5 分钟)

GridCleanUpDelay = 300000

MapUpdateInterval

默认地图更新间隔(单位毫秒),默认: 100 (1 秒)

MapUpdateInterval = 100

ChangeWeatherInterval

默认天气更新间隔 (单位毫秒),默认: 600000 (10 分钟)

ChangeWeatherInterval = 9000000

PlayerSaveInterval

默认玩家数据保存间隔(单位毫秒),默认:900000 - (15 分钟)

PlayerSaveInterval = 900000

PlayerSave.Stats.MinLevel

最低多少等级将玩家的属性数据保存到数据库

默认: 0 (不保存玩家的属性属性)

1+ (保存玩家的数据,玩家的等级 + 1)

PlayerSave.Stats.MinLevel = 0

PlayerSave.Stats.SaveOnlyOnLogout

启用保存玩家数据仅在玩家退出游戏时,默认:1(仅在玩家退出游戏时),0(使用时间循环保存数据)

PlayerSave.Stats.SaveOnlyOnLogout = 1

vmap.enableLOS

vmap.enableHeight

开启/关闭VMmap视线和高度计算支持,开启后需要Vmaps文件支持,默认: 0 (关闭) 1 (开启)

vmap.enableLOS = 1
vmap.enableHeight = 1

vmap.ignoreSpellIds

这些法术将被忽略准线算法,列表的ID以符号分割 ','

例: "7720,1337"

默认: "7720"

vmap.ignoreSpellIds = "7720"

vmap.petLOS

对宠物开启vmaps,默认:0(不启用,低Cpu占用),1(启用,高Cpu占用)

vmap.petLOS = 1

vmap.enableIndoorCheck

室内外检查光环 (坐骑等).

默认: 1 - (启用)

0 - (禁用,降低一些的CPU使用率)

vmap.enableIndoorCheck = 1

DetectPosCollision

检查最后的移动位置, 召唤位置, 可看见的碰撞以及其他对象或墙壁等位置测试(墙壁测试,只有当副本测试设置vmaps的相关设置启用后生效)

默认: 1 (启用, 占用更多的CPU资源),0 (关闭, 不理想的设置, 但可以节省较多的CUP资源,适合服务器档次较差的情况)

DetectPosCollision = 1

TargetPosRecalculateRange

重新计算目标移动后的依次的远近范围, 从移动的目标点 (+移动者的大小) 和被瞄准对象 (+大小)的最大距离

根据激活瞬间的移动目标点开始重新计算协助半径,最大: 混战攻击范围(5), 最小: 联络范围(0.5)

更大的距离,会使生物们表现更加完美, 较小的距离, 将会让生物们反应更精确敏感。

默认: 1.5

TargetPosRecalculateRange = 1.5

UpdateUptimeInterval

系统正常运行更新时间周期以分钟为单位(用于更新 'uptime' 数据表)。必须大于0,默认: 10 分钟

UpdateUptimeInterval = 100

LogDB.Opt.ClearInterval

WUPDATE_CLEANDB 计时器清理log表旧数据的时间间隔。必须大于0,默认: 10 分钟

LogDB.Opt.ClearInterval = 100

LogDB.Opt.ClearTime

清理log表的时间间隔,默认: 1209600 (14 天),0 - 不清理

LogDB.Opt.ClearTime = 0

MaxCoreStuckTime

周期的检查如果过程已经冻结, 如果发现过程已经冻结将在多少秒之后重启控制器。

单位:秒, 必须大于0。如果使用此功能建议值大于10秒,默认: 0 (不使用)

MaxCoreStuckTime = 0

AddonChannel

在本服务器允许/禁用使用的插件频道(可以停止一些客户端扩展功能或关闭插件频道),默认: 1 (允许) 、0 (关闭)

AddonChannel = 1

MapUpdate.Threads

地图线程数量,默认: 1

MapUpdate.Threads = 1

CleanCharacterDB

启用数据自动清理功能,默认:0(不启用),1(启用)

CleanCharacterDB = 0

PersistentCharacterCleanFlags

Description: Determines the character clean flags that remain set after cleanups.

This is a bitmask value, check /doc/CharacterDBCleanup.txt for more

information.

Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the

next cleanup)

Default: 0 - (All cleanup methods will be disabled after the next cleanup)

PersistentCharacterCleanFlags = 0

SERVER LOGGING

PidFile

是否创建登录控制器TrinityCore系统进程档案记录PID文件

PidFile = ""

LogLevel

服务器控制台记录显示的级别,0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错

LogLevel = 0

LogFile

日志文件的名字,默认:"Server.log"

LogFile = ""

LogTimestamp

日志文件用服务器时间命名与否,默认: 0 - 没有时间戳在名字、1 - 增加时间戳在名字在形式

LogTimestamp = 0

LogFileLevel

服务器记录文件的记录级别,0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错

LogFileLevel = 0

Debug Log Mask

描述:位掩码,确定哪些调试日志将被输出 (level 3)

Possible flags:

1 - Anything related to units that doesn't fit in other

categories.

2 - Anything related to pets.

4 - Anything related to vehicles.

8 - Anything related to C++ AI, instance scripts, etc.

16 - Anything related to DB AI, such as SAI, EAI, CreatureAI

32 - Anything related to DB map scripts

64 - Anything related to network input/output,

such as packet handlers and netcode logs

128 - Anything related to the spellsystem and aurasystem

256 - Anything related to the achievement system

512 - Anything related to the condition system

1024 - Anything related to the pool system

2048 - Anything related to the auction house

4096 - Anything related to arena's and battlegrounds

8192 - Anything related to outdoor PVP

16384 - Anything related to the chat system

32768 - Anything related to the LFG system

65536 - Anything related to maps, instances (not scripts),

grids, cells, visibility, etc.

131072 - Anything related to player loading from DB

(Player::_LoadXXX functions)

262144 - Anything related to items

524288 - Anything related to player skills

(do not confuse with spells)

1048576 - Anything related to loot

2097152 - Anything related to guilds

4194304 - Anything related to transports

Simply add the values together to create a bitmask.

For more info see enum DebugLogFilters in Log.h

Default: 0 (nothing)

DebugLogMask = 0

WorldLogFile

世界服务器封包记录日志文件(World.log)空为不记录

WorldLogFile = ""

DBErrorLogFile

服务器运行中数据库错误日志,默认: "DBErrors.log"

DBErrorLogFile = ""

CharLogFile

角色活动日志文件名设置,默认:"Char.log"

CharLogFile = ""

CharLogTimestamp

角色日志文件是否使用服务器时间戳来顺序命名, 默认: 0 - 不使用时间戳名、1 - 使用时间戳命名日志文件

CharLogTimestamp = 0

CharLogDump

角色删除前是否同时清除在日志文件里的记录 Char.log,默认: 0 - 不包含日志文件内的角色记录、1 - 包含日志文件内的记录

CharLogDump = 0

CharLogDump.Separate

将角色删除信息写入一个单独的文件(账号、角色guid,角色名字)

默认: 0 - 不单独创建一个文件

1 - 单独创建一个文件

CharLogDump.Separate = 0

CharLogDump.SeparateDir

角色删除信息日志文件目录设置

CharLogDump.SeparateDir = ""

GmLogFile

记录GM命令使用情况的日志文件名,默认:"GM.log"

GmLogFile = ""

GmLogTimestamp

GM日志文件是否使用服务器时间戳来顺序命名,默认: 0 - 不包含日志文件内的角色记录、1 - 包含日志文件内的记录

GmLogTimestamp = 0

GmLogPerAccount

GM日志文件和GM账号ID (注: 如果 GmLogFile 设置不记录的话,此功能无效)

默认: 0 - 添加GM日志数据到一个唯一的日志文件、1 - 添加GM日志数据到一个以此GM账号名为文件名的日志文件

GmLogPerAccount = 0

RaLogFile

RA控制台命令的日志文件,默认:"Ra.log"

RaLogFile = ""

ArenaLogFile

竞技日志文件名称,默认:"" - 不创建竞技日志

ArenaLogFile = ""

ArenaLog.ExtendedInfo

记录玩家的详细信息,默认:0(不记录),1(记录)

ArenaLog.ExtendedInfo = 0

SQLDriverLogFile

记录Sql事件的文件名称,默认:""(不使用)

SQLDriverLogFile = ""

SQLDriverQueryLogging

Description: Log SQL queries to the SQLDriverLogFile and console.

Default: 0 - (Disabled, Query errors only)

1 - (Enabled, Full query logging - may have performance impact)

SQLDriverQueryLogging = 0

LogColors

控制台信息的颜色(格式: "正常颜色 详情颜色 Debug颜色 错误颜色).

Colors: 0 - Black

1 - Red

2 - Green

3 - Brown

4 - Blue

5 - Magenta

6 - Cyan

7 - Grey

8 - Yellow

9 - Lred

10 - Lgreen

11 - Lblue

12 - Lmagenta

13 - Lcyan

14 - White

Example: "13 11 9 5" - (Enabled)

Default: "" - (Disabled)

LogColors = "13 11 9 5"

EnableLogDB

服务器日志保存在数据库,默认: 0 - 关闭,1 - 开启

EnableLogDB = 0

DBLogLevel

数据库日志的记录级别,0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错

DBLogLevel = 0

LogDB.Char

将角色日志信息写入数据库,默认:0(不使用),1(使用)

LogDB.Char = 0

LogDB.GM

将使用的Gm命令信息写入数据库,默认:0(不使用),1(使用)

LogDB.GM = 0

LogDB.RA

将使用RA控制台命令信息写入数据库,默认:0(不使用),1(使用)

LogDB.RA = 0

LogDB.World

将世界服务器封包记录信息写入数据库,默认:0(不使用),1(使用)

LogDB.World = 0

LogDB.Chat

将角色聊天记录信息写入数据库,默认:0(不使用),1(使用)

LogDB.Chat = 0

ChatLogFile

聊天记录日志文件的名字,默认:"Chat.log"

ChatLogFile = ""

ChatLogTimestamp

聊天日志文件用服务器时间命名与否,默认: 0 - 没有时间戳在名字、1 - 增加时间戳在名字在形式

ChatLogTimestamp = 0

ChatLogs.Channel

启用 记录自主频道聊天信息.

Default: 0 - off

1 - on

ChatLogs.Channel = 0

ChatLogs.Whisper

启用 记录玩家之间私聊信息

Default: 0 - off

1 - on

ChatLogs.Whisper = 0

ChatLogs.SysChan

Description: Log system channel messages.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.SysChan = 0

ChatLogs.Party

启用 记录小队聊天信息.

Default: 0 - off

1 - on

ChatLogs.Party = 0

ChatLogs.Raid

启用 记录团队聊天信息.

Default: 0 - off

1 - on

ChatLogs.Raid = 0

ChatLogs.Guild

启用 记录公会聊天信息.

Default: 0 - off

1 - on

ChatLogs.Guild = 0

ChatLogs.Public

启用 记录公共聊天活动信息 (对话/大喊/表情)..

Default: 0 - off

1 - on

ChatLogs.Public = 0

ChatLogs.Addon

启用 记录插件信息.

Default: 0 - off

1 - on

ChatLogs.Addon = 0

ChatLogs.BattleGround

启用 记录战场聊天信息.

Default: 0 - off

1 - on

ChatLogs.BattleGround = 0

SERVER SETTINGS

GameType

登录服务器运行方式设置

0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP; 16 FFA_PVP(除休息复活地方和禁猎区以外,所有的区域为PVP区)

GameType = 0

RealmZone

服务登录区域设置 (设置服务器支持的区域字符表/服务器名称列表等的正确显示)

默认 1 - (全地区)

2 - (United States - extended-Latin)

3 - (Oceanic - extended-Latin)

4 - (Latin America - extended-Latin)

5 - (Tournament - basic-Latin at create, any at login)

6 - (Korea - East-Asian)

7 - (Tournament - basic-Latin at create, any at login)

8 - (English - extended-Latin)

9 - (German - extended-Latin)

10 - (French - extended-Latin)

11 - (Spanish - extended-Latin)

12 - (Russian - Cyrillic)

13 - (Tournament - basic-Latin at create, any at login)

14 - (Taiwan - East-Asian)

15 - (Tournament - basic-Latin at create, any at login)

16 - (China - East-Asian)

17 - (CN1 - basic-Latin at create, any at login)

18 - (CN2 - basic-Latin at create, any at login)

19 - (CN3 - basic-Latin at create, any at login)

20 - (CN4 - basic-Latin at create, any at login)

21 - (CN5 - basic-Latin at create, any at login)

22 - (CN6 - basic-Latin at create, any at login)

23 - (CN7 - basic-Latin at create, any at login)

24 - (CN8 - basic-Latin at create, any at login)

25 - (Tournament - basic-Latin at create, any at login)

26 - (Test Server - any language)

27 - (Tournament - basic-Latin at create, any at login)

28 - (QA Server - any language)

29 - (CN9 - basic-Latin at create, any at login)

RealmZone = 1

StrictPlayerNames

玩家角色名称语言文字规定,默认:0(全符号支持)

StrictPlayerNames = 0

StrictCharterNames

公会/竞技团队名称语言文字规定,默认:0(全符号支持)

StrictCharterNames = 0

StrictPetNames

宠物名称语言文字规定,默认:0(全符号支持)

StrictPetNames = 0

DBC.Locale

DBC地区语言类型设置,默认:255(自动检测dbc语言类型)

Default: 255 - (Auto Detect)

0 - (English)

1 - (Korean)

2 - (French)

3 - (German)

4 - (Chinese)

5 - (Taiwanese)

6 - (Spanish)

7 - (Spanish Mexico)

8 - (Russian)

DBC.Locale = 255

DeclinedNames

允许使用俄语字体创建角色,默认:0(不允许),1(允许)

DeclinedNames = 0

Expansion

开放内容选择,0(普通),1(燃烧的远程),2(巫妖王之怒)

Expansion = 2

MinPlayerName

最短角色名称字符数量,默认:2

MinPlayerName = 2

MinCharterName

最短公会/竞技团队名称字符数量,默认:2

MinCharterName = 2

MinPetName

最短宠物名称字符数量,默认:2

MinPetName = 2

MaxWhoListReturns

客户端列表显示的最大在线玩家数量,默认:49(稳定)

MaxWhoListReturns = 49

CharacterCreating.Disabled

禁止建立新角色

默认: 0 - 不限制建立新角色,1 - 禁止联盟建立角色,2 - 禁止部落建立角色,3 - 全部禁止建立角色

CharacterCreating.Disabled = 0

CharacterCreating.Disabled.RaceMask

禁止种族新建角色

默认: 0 - 不限制建立新角色

1 = 人类

2 = 兽人

4 = 矮人

8 = 暗夜精灵

16 = 亡灵

32 = 牛头人

64 = 侏儒

128 = 巨魔

512 = 血精灵

1024 = 德莱尼

例如: 1536 = 1024 + 512 - 德莱尼 和 血精灵 禁止建立新角色

CharacterCreating.Disabled.RaceMask = 0

CharacterCreating.Disabled.ClassMask

禁止职业建立新角色

默认: 不限制建立新角色

1 = 战士

2 = 圣骑士

4 = 猎人

8 = 盗贼

16 = 牧师

32 = 死骑

64 = 萨满

128 = 法师

256 = 术士

1024 = 德鲁伊

例如: 288 = 32 + 256 - 死骑 和 术士 禁止建立新角色

CharacterCreating.Disabled.ClassMask = 0

CharactersPerAccount

每个账号允许创建最大角色数量

CharactersPerAccount = 50

CharactersPerRealm

一个区相同账号最大角色数量

CharactersPerRealm = 10

HeroicCharactersPerRealm

一个区建立英雄职业(死亡骑士)的数量

HeroicCharactersPerRealm = 1

CharacterCreating.MinLevelForHeroicCharacter

创建英雄职业(死亡骑士)需要其它角色的等级,默认:55

CharacterCreating.MinLevelForHeroicCharacter = 80

SkipCinematics

角色第一次登陆播放电影脚本(允许或关闭通常情况下人物开始位置坐标处的剧情介绍)

默认: 0 - 介绍每个新角色,1 - 仅介绍选中的种族,2 - 禁用介绍

SkipCinematics = 2

MaxPlayerLevel

获取经验的最高等级,默认:80,不推荐超越100级

MaxPlayerLevel = 80

MinDualSpecLevel

学习双天赋技能的最低等级,默认:40

MinDualSpecLevel = 80

StartPlayerLevel

普通角色出生等级,默认:1

StartPlayerLevel = 1

StartHeroicPlayerLevel

英雄职业(死亡骑士)出生等级,默认:55

StartHeroicPlayerLevel = 55

StartPlayerMoney

玩家出生赠送的金钱数量,1金币 = 100银币 = 10000铜币,默认:0金币

StartPlayerMoney = 0

MaxHonorPoints

玩家拥有的最大荣誉点数量,默认:75000

MaxHonorPoints = 75000

StartHonorPoints

玩家出生拥有的荣誉点数量,默认:0

StartHonorPoints = 0

MaxArenaPoints

玩家拥有的最大竞技点数量,默认:10000

MaxArenaPoints = 10000

StartArenaPoints

玩家出生拥有的竞技点数量,默认:0

StartArenaPoints = 0

RecruitAFriend.MaxLevel

Description: Highest level up to which a character can benefit from the Recruit-A-Friend

experience multiplier.

Default: 60

RecruitAFriend.MaxLevel = 60

RecruitAFriend.MaxDifference

Description: Highest level difference between linked Recruiter and Friend benefit from

the Recruit-A-Friend experience multiplier.

Default: 3

RecruitAFriend.MaxDifference = 3

InstantLogout

开启/关闭玩家退出或小退安全级别 (0..4)之间 (在非战斗/竞技/下降过程中)

Default: 1 - (Enabled, Mods/GMs/Admins)

0 - (Enabled, Everyone)

2 - (Enabled, GMs/Admins)

3 - (Enabled, Admins)

4 - (Disabled)

InstantLogout = 1

DisableWaterBreath

关闭/开启水下呼吸会员等级要求 (0..4) 或则更高

Default: 4 - (Disabled)

0 - (Enabled, Everyone)

1 - (Enabled, Mods/GMs/Admins)

2 - (Enabled, GMs/Admins)

3 - (Enabled, Admins)

DisableWaterBreath = 4

AllFlightPaths

角色创建后激活所有飞行点 (注:所有飞行点,不只包括角色所在队伍),默认:1(启用),0(禁用)

AllFlightPaths = 1

InstantFlightPaths

飞行路线将使玩家立即传送到目的地,而不用进行飞行等待,默认:0(不使用),1(使用)

InstantFlightPaths = 0

AlwaysMaxSkillForLevel

玩家将登录时自动获取最大的技能等级(武器或防御)对全局生效,默认:1(启用),0(禁用)

AlwaysMaxSkillForLevel = 0

ActivateWeather

启用天气系统,默认:1(启用),0(禁用)

ActivateWeather = 1

CastUnstuck

允许在客户端帮助选择使用卡死技能 .start GM命令,默认:1(启用),0(禁用)

CastUnstuck = 1

Instance.IgnoreLevel

取消进入副本的等级限制,默认:1(取消),0(不取消)

Instance.IgnoreLevel = 1

Instance.IgnoreRaid

取消进入副本的组队限制,默认:1(取消),0(不取消)

Instance.IgnoreRaid = 1

Instance.ResetTimeHour

每天副本重置时间(0-23),默认:4

Instance.ResetTimeHour = 3

Instance.UnloadDelay

当副本没有玩家时,在一定时间内从内存清理副本地图。默认: 1800000 (毫秒, 即30分钟),0 (副本地图存放在内存中,直到副本重置)

Instance.UnloadDelay = 600000

Quests.LowLevelHideDiff

玩家可以看到NPC头上的感叹号的任务等级比自己高的级数

Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)

-1 - (Disabled, Show all available quest marks)

Quests.LowLevelHideDiff = 15

Quests.HighLevelHideDiff

玩家可以看到NPC头上的感叹号的任务等级比自己低的级数

Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)

-1 - (Disabled, Show all available quest marks)

Quests.HighLevelHideDiff = 15

Quests.IgnoreRaid

Description: Allow non-raid quests to be completed while in a raid group.

Default: 0 - (Disabled)

1 - (Enabled)

Quests.IgnoreRaid = 0

Guild.EventLogRecordsCount

公会事件记录的最大数量,默认:100

Guild.EventLogRecordsCount = 100

Guild.BankEventLogRecordsCount

银行事件记录的最大数量,默认:25

Guild.BankEventLogRecordsCount = 25

MaxPrimaryTradeSkill

玩家最多可以学的商业技能个数,默认:2

MaxPrimaryTradeSkill = 13

MinPetitionSigns

建立公会所需的最少玩家签名个数,默认:9

MinPetitionSigns = 9

MaxGroupXPDistance

组队杀死怪物获得经验的最大距离(距离怪物),默认:74

MaxGroupXPDistance = 74

MaxRecruitAFriendBonusDistance

Description: Max distance between character and and group to gain the Recruit-A-Friend

XP multiplier.

Default: 100

MaxRecruitAFriendBonusDistance = 100

MailDeliveryDelay

邮寄物品延迟时间,默认:3600(1个小时)

MailDeliveryDelay = 600

SkillChance.Prospecting

默认情况下不可能提升预测技能, 但是可以使用配置来启用,默认: 0(不可以提升),1(可以提升)

SkillChance.Prospecting = 0

SkillChance.Milling

为不可能消减的下隆等级水平, 但可以自定义设置,默认: 0(不消减),1(可以消减)

SkillChance.Milling = 0

OffhandCheckAtSpellUnlearn

重置天赋时检查副手武器栏,0 - 只在更换地图,登陆时检查并重置, 1 - 在重置天赋的同时检查并重置

OffhandCheckAtSpellUnlearn = 1

ClientCacheVersion

重置客户端缓存,当更新数据库时,默认:0(关闭),1(开启)

ClientCacheVersion = 0

Event.Announce

游戏活动事件公告,默认:0(关闭),1(开启)

Event.Announce = 0

BeepAtStart

启动完毕后蜂鸣一声(通常只在Unix/Linux系统下工作),默认:0(关闭),1(开启)

BeepAtStart = 1

Motd

每日问候消息被显示在世界注册为每名用户('@' 为换行符)

Motd = ""

Server.LoginInfo

角色登陆后是否显示服务器信息,默认:0(关闭),1(开启)

Server.LoginInfo = 0

Command.LookupMaxResults

Gm命令.lookup command 最大可显示的行数,默认:0(无限制)

Default: 0 - unlimited

Command.LookupMaxResults = 0

AllowTickets

Description: Allow/disallow sending new tickets.

Default: 1 - (Enabled)

0 - (Disabled)

AllowTickets = 1

DungeonFinder.Enable

启动随机组队功能,默认:1(开启),0(关闭)

DungeonFinder.Enable = 0

DBC.EnforceItemAttributes

修复物品数据,可选择使用Dbc数据或者数据库数据

默认: 1 - 开启,使用Dbc数据,0 - 关闭,使用数据库数据

DBC.EnforceItemAttributes = 1

AccountInstancesPerHour 爆本

Description: Controls the max amount of different instances player can enter within hour

Default: 5

AccountInstancesPerHour = 5

PLAYER INTERACTION

AllowTwoSide.Accounts

是否运行同1个帐号建立不2个不同阵营的角色。默认:0(不允许),1(允许)

AllowTwoSide.Accounts = 1

AllowTwoSide.Interaction.Chat

否允许不同阵营间的玩家聊天,默认:0(不允许),1(允许)

AllowTwoSide.Interaction.Chat = 1

AllowTwoSide.Interaction.Channel

否允许不同阵营间的玩家(频道),默认:0(不允许),1(允许)

AllowTwoSide.Interaction.Channel = 1

AllowTwoSide.Interaction.Group

否允许不同阵营间的玩家(组队),默认:0(不允许),1(允许)

AllowTwoSide.Interaction.Group = 1

AllowTwoSide.Interaction.Guild

否允许不同阵营间的玩家(工会),默认:0(不允许),1(允许)

AllowTwoSide.Interaction.Guild = 1

AllowTwoSide.Interaction.Auction

否允许不同阵营间的玩家(拍卖行),默认:0(不允许),1(允许)

AllowTwoSide.Interaction.Auction = 1

否允许不同阵营间的玩家(邮件),默认:0(不允许),1(允许)

AllowTwoSide.Interaction.Mail = 1

AllowTwoSide.WhoList

是否在在线玩家列表里显示敌对阵营玩家。默认:0(不允许),1(允许)

AllowTwoSide.WhoList = 1

AllowTwoSide.AddFriend

是否运行不同阵营之间互加好友。默认:0(不允许),1(允许)

AllowTwoSide.AddFriend = 1

AllowTwoSide.Trade

是否运行不同阵营之间交易。默认:0(不允许),1(允许)

AllowTwoSide.Trade = 1

TalentsInspecting

是否允许查看其他玩家天赋。默认:0(不允许),1(允许)

TalentsInspecting = 1

CREATURE SETTINGS

ThreatRadius

生物脱离战斗的半径,当角色与生物距离大约该距离时,生物脱离战斗

ThreatRadius = 60

Rate.Creature.Aggro

物自动攻击的范围乘以的倍数或者关闭自动攻击,默认:1 怪物视野

Rate.Creature.Aggro = 1

CreatureFamilyFleeAssistanceRadius

怪物进行逃跑时,能在自己多大直径内招来协助伙伴,默认:30,0(关闭)

CreatureFamilyFleeAssistanceRadius = 30

CreatureFamilyAssistanceRadius

同类生物(家族)协助攻击侦测范围,默认:10,0(关闭)

CreatureFamilyAssistanceRadius = 10

CreatureFamilyAssistanceDelay

同类生物(家族)协助攻击侦测时间,默认: 1500(1.5秒)

CreatureFamilyAssistanceDelay = 1000

CreatureFamilyFleeDelay

怪物逃离时找不到协助伙伴多长时间返回,默认,默认:7000 (7秒)

CreatureFamilyFleeDelay = 7000

WorldBossLevelDiff

世界BOSS动态变更与目标的等级差(适合单机或小型服务器调整难度之用),默认:3

WorldBossLevelDiff = 1

Corpse.Decay.NORMAL

Corpse.Decay.RARE

Corpse.Decay.ELITE

Corpse.Decay.RAREELITE

Corpse.Decay.WORLDBOSS

普通、精英、稀有精英、BOSS、稀有普通怪等尸体在没有抢劫或剥皮等情况下腐烂消失的时间(单位:秒)

默认: 60, 300, 300, 300, 3600

Corpse.Decay.NORMAL = 150
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 600

Rate.Corpse.Decay.Looted

普通、精英、稀有精英、BOSS、稀有普通怪等尸体在倍抢劫或者剥皮情况下腐烂消失时间倍率,配合上面时间设置

默认:0.5

Rate.Corpse.Decay.Looted = 0.1

Rate.Creature.Normal.Damage

Rate.Creature.Elite.Elite.Damage

Rate.Creature.Elite.RARE.Damage

Rate.Creature.Elite.RAREELITE.Damage

Rate.Creature.Elite.WORLDBOSS.Damage

普通、精英、稀有精英、BOSS、稀有普通怪的物理攻击强度倍数,默认:1

Rate.Creature.Normal.Damage = 2
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1.5
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 0.5

Rate.Creature.Normal.SpellDamage

Rate.Creature.Elite.Elite.SpellDamage

Rate.Creature.Elite.RARE.SpellDamage

Rate.Creature.Elite.RAREELITE.SpellDamage

Rate.Creature.Elite.WORLDBOSS.SpellDamage

普通、精英、稀有精英、BOSS、稀有普通怪魔法攻击强度倍偻,默认:1

Rate.Creature.Normal.SpellDamage = 2
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1.5
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.5

Rate.Creature.Normal.HP

Rate.Creature.Elite.Elite.HP

Rate.Creature.Elite.RARE.HP

Rate.Creature.Elite.RAREELITE.HP

Rate.Creature.Elite.WORLDBOSS.HP

普通、精英、稀有精英、BOSS、稀有普通怪的血量倍数,默认:1

Rate.Creature.Normal.HP = 2
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RARE.HP = 1.5
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 0.5

ListenRange.Say

生物(或其它的游戏对象)说话时,玩家能看到文字和听到声音的距离,默认:40

ListenRange.Say = 40

ListenRange.TextEmote

生物(或其它的游戏对象)发出表情信息时,玩家能看到表情内容和听到声音的距离,默认:40

ListenRange.TextEmote = 40

ListenRange.Yell

生物(或其它的游戏对象)叫喊时,玩家能看到文字和听到声音的距离,默认:300

ListenRange.Yell = 300

CHAT SETTINGS

ChatFakeMessagePreventing

聊天保护功能,防止由于恶意玩家输入了特殊符号造成身边玩家客户端工作异常问题

默认: 0 - 不保护,1 - 保护

ChatFakeMessagePreventing = 0

ChatStrictLinkChecking.Severity

Description: Check chat messages for ingame links to spells, items, quests, etc.

Default: 0 - (Disabled)

1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

pictures.)

2 - (Enabled, Verify that pipe commands are used in a correct order)

3 - (Check if color, entry and name don't contradict each other. For this to

work correctly, please assure that you have extracted locale DBCs of

every language specific client playing on this server)

ChatStrictLinkChecking.Severity = 0

ChatStrictLinkChecking.Kick

Description: Defines what should be done if a message is considered to contain invalid

pipe commands.

Default: 0 - (Silently ignore message)

1 - (Disconnect players who sent malformed messages)

ChatStrictLinkChecking.Kick = 0

ChatFlood.MessageCount

Description: Chat flood protection, number of messages before player gets muted.

Default: 10 - (Enabled)

0 - (Disabled)

ChatFlood.MessageCount = 10

ChatFlood.MessageDelay

Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

Default: 1

ChatFlood.MessageDelay = 1

ChatFlood.MuteTime

Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

Default: 10

ChatFlood.MuteTime = 10

Channel.RestrictedLfg

Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

Default: 1 - (Enabled, Allow join to channel only if registered in LFG)

0 - (Disabled, Allow join to channel in any time)

Channel.RestrictedLfg = 1

Channel.SilentlyGMJoin

Description: Silently join GM characters to channels

Default: 0 - (Disabled, Join with announcement)

1 - (Enabled, Join without announcement)

Channel.SilentlyGMJoin = 0

ChatLevelReq.Channel

Description: Level requirement for characters to be able to write in chat channels.

Default: 1

ChatLevelReq.Channel = 1

ChatLevelReq.Whisper

Description: Level requirement for characters to be able to whisper other characters.

Default: 1

ChatLevelReq.Whisper = 1

ChatLevelReq.Say

Description: Level requirement for characters to be able to use say/yell/emote.

Default: 1

ChatLevelReq.Say = 1

AllowPlayerCommands

是否允许玩家使用游戏命令,默认:1(允许),0(不允许)

AllowPlayerCommands = 1

PreserveCustomChannels

Description: Store custom chat channel settings like password, automatic ownership handout

or ban list in the database. Needs to be enabled to save custom

world/trade/etc. channels that have automatic ownership handout disabled.

(.channel set ownership $channel off)

Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

1 - (Enabled)

PreserveCustomChannels = 1

PreserveCustomChannelDuration

Description: Time (in days) that needs to pass before the customs chat channels get

cleaned up from the database. Only channels with ownership handout enabled

(default behavior) will be cleaned.

Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)

0 - (Disabled, Infinite channel storage)

PreserveCustomChannelDuration = 14

GAME MASTER SETTINGS

GM.LoginState

登录时GM是否进入管理模式,默认: 2 - 上次离开时状态,0 - 不进入管理默认,1 - 进入管理模式

GM.LoginState = 2

GM.Visible

登录时GM是否隐身,默认: 2 - 上次离开时状态,0 - 不隐身,1 - 隐身

GM.Visible = 2

GM.Chat

登录时GM是否进入Blz聊天默认,默认: 2 - 上次离开时状态,0 - 不使用,1 - 使用

GM.Chat = 2

GM.WhisperingTo

登录时GM是否允许接收玩家的悄悄话,默认: 2 - 上次离开时状态,0 - 不接收,1 - 接收

GM.WhisperingTo = 2

GM.InGMList.Level

是否显示指定等级的GM显示列表(当GM隐身时)或则(.gm off)

默认: 3(全部),0(玩家),1(普通GM),2(高级GM)

GM.InGMList.Level = 3

GM.InWhoList.Level

Description: Max GM level showed in who list (if visible).

Default: 3 - (Anyone)

0 - (Only players)

1 - (Only moderators)

2 - (Only gamemasters)

GM.InWhoList.Level = 3

GM.LogTrade

是否记录GM交易信息在GM日志内,默认:1(开启),0(不开启)

GM.LogTrade = 0

GM.StartLevel

GM新建角色等级,默认:1

GM.StartLevel = 1

GM.AllowInvite

Description: Allow players to invite GM characters.

Default: 0 - (Disabled)

1 - (Enabled)

GM.AllowInvite = 0

GM.AllowFriend

Description: Allow players to add GM characters to their friends list.

Default: 0 - (Disabled)

1 - (Enabled)

GM.AllowFriend = 0

GM.LowerSecurity

Description: Allow lower security levels to use commands on higher security level

characters.

Default: 0 - (Disabled)

1 - (Enabled)

GM.LowerSecurity = 0

GM.AllowAchievementGain

是否允许GM获得系统成就,默认: 1(允许),0(不允许)

GM.AllowAchievementGain = 1

GM.TicketSystem.ChanceOfGMSurvey

Description: Chance of sending a GM survey after ticket completion.

Default: 50 - (Enabled)

0 - (Disabled)

GM.TicketSystem.ChanceOfGMSurvey = 50

VISIBILITY AND DISTANCES

Visibility.GroupMode

团队可见模式

默认: 0 (标准设置:只有同一个团队的队友才可以100%侦测隐形玩家)

1 (只有同一个小队的队友才可以100%侦测隐形玩家)

2 (同一阵营的队友可以100%侦测隐形玩家)

Visibility.GroupMode = 0

Visibility.Distance.Continents

Visibility.Distance.Instances

Visibility.Distance.BGArenas

在不同的地图可视范围距离.

在普通大陆的可视距离 ~90 码. 在战场/竞技场 ~180. 在副本的可视范围默认为 ~120.

最大距离: ~ 333

最低是最大 aggro 半径 (45) * Rate.Creature.Aggro

Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180

Visibility.Notify.Period.OnContinents

Visibility.Notify.Period.InInstances

Visibility.Notify.Period.InBGArenas

Description: Time (in milliseconds) for visibility update period. Lower values may have

performance impact.

Default: 1000 - (Visibility.Notify.Period.OnContinents)

1000 - (Visibility.Notify.Period.InInstances)

1000 - (Visibility.Notify.Period.InBGArenas)

Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000

SERVER RATES

Rate.Health

Rate.Mana

Rate.Rage.Income

Rate.Rage.Loss

Rate.RunicPower.Income

Rate.RunicPower.Loss

Rate.Focus

Rate.Energy

Rate.Loyalty

生命、魔法、怒气增长、怒气减少、符文能量增长、符文能量减少、仇恨、忠诚度倍率

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1

Rate.Skill.Discovery

专业技能点数升级倍数

Rate.Skill.Discovery = 1

Rate.Drop.Item.Poor

Rate.Drop.Item.Normal

Rate.Drop.Item.Uncommon

Rate.Drop.Item.Rare

Rate.Drop.Item.Epic

Rate.Drop.Item.Legendary

Rate.Drop.Item.Artifact

Rate.Drop.Item.Referenced

Rate.Drop.Money

粗糙、普通、优秀、精良、史诗、橙色、传说、任务、任务物品数量、金币爆率倍率

Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 2
Rate.Drop.Item.Rare = 2
Rate.Drop.Item.Epic = 2
Rate.Drop.Item.Legendary = 2
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 0.01

Rate.Drop.Item.ReferencedAmount

Description: Multiplier for referenced loot amount.

Default: 1

Rate.Drop.Item.ReferencedAmount = 1

Rate.XP.Kill

Rate.XP.Quest

Rate.XP.Explore

杀怪、任务、探索地图获得经验倍率

Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 0.1

Rate.RepairCost

修理装备价格倍率

Rate.RepairCost = 2

Rate.Rest.InGame

Rate.Rest.Offline.InTavernOrCity

Rate.Rest.Offline.InWilderness

精力条增长倍率 (1 - 正常, 2 - 两倍增长, 0.5 - 半倍增长)

Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1

Rate.Damage.Fall

空中跌落伤害倍率(1 - 标准, 2 - 两倍伤害, 0.5 - 一半伤害)

Rate.Damage.Fall = 1

Rate.Auction.Time

Rate.Auction.Deposit

Rate.Auction.Cut

拍卖倍率(拍卖时间, 开始拍卖时的存款倍率, 在拍卖结束拍卖价格削减比例)

Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1

Rate.Honor

荣誉增长倍率

Rate.Honor = 1

Rate.Mining.Amount

Rate.Mining.Next

采矿开采倍率

Rate.Mining.Amount = 1

Rate.Mining.Next

Description: Mining rates.

Default: Chance to to mine a deposit again.

Rate.Mining.Next = 1

Rate.Talent

天赋增长倍率

Rate.Talent = 2

Rate.Reputation.Gain

声望增长倍率

Rate.Reputation.Gain = 1

Rate.Reputation.LowLevel.Kill

Rate.Reputation.LowLevel.Quest

低等级杀人、任务获得荣誉倍率

Rate.Reputation.LowLevel.Kill = 1

Rate.Reputation.LowLevel.Quest

Description: Reputation gain rate.

Default: 1

Rate.Reputation.LowLevel.Quest = 1

Rate.Reputation.RecruitAFriendBonus

Description: Reputation bonus rate for recruit-a-friend.

Default: 0.1

Rate.Reputation.RecruitAFriendBonus = 0.1

Rate.MoveSpeed

角色移动速度倍率,默认:1(不提高),1.4(提高40%移动速度)

Rate.MoveSpeed = 1

Rate.InstanceResetTime

团队副本/英雄副本重置时间倍率

Rate.InstanceResetTime = 0.01

SkillGain.Crafting

SkillGain.Defense

SkillGain.Gathering

SkillGain.Weapon

制造/防御/采集/武器技能增益技能成长倍率

SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1

SkillChance.Orange

SkillChance.Yellow

SkillChance.Green

SkillChance.Grey

技能熟练度提升几率

SkillChance.Orange = 100
SkillChance.Yellow = 60
SkillChance.Green = 30
SkillChance.Grey = 0

SkillChance.MiningSteps

SkillChance.SkinningSteps

剥皮和采矿机会减少与技能水平,默认: 0 - 不减少

SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0

DurabilityLoss.InPvP

角色Pvp死亡装备是否掉持久度,1(掉落),0(不掉落)

DurabilityLoss.InPvP = 0

DurabilityLoss.OnDeath

角色正常死亡装备持久度掉落倍率,10(标准),20(双倍),5(一半)

DurabilityLoss.OnDeath = 10

DurabilityLossChance.Damage

Description: Chance to lose durability on one equipped item from damage.

Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

DurabilityLossChance.Damage = 0.5

DurabilityLossChance.Absorb

死亡后装备耐久、护甲、招架、格挡的损耗倍率

DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05

Death.SicknessLevel

灵魂医师复活玩家产生复活虚弱的等级,默认:81(无死亡虚弱时间)

Death.SicknessLevel = 81

Death.CorpseReclaimDelay.PvP

Death.CorpseReclaimDelay.PvE

允许/禁止在PVP/PVE服务器造成普通死亡时增加复活延迟,默认:1(允许),0(不允许)

Death.CorpseReclaimDelay.PvP = 0
Death.CorpseReclaimDelay.PvE = 0

Death.Bones.World

Death.Bones.BattlegroundOrArena

启用/关闭复活时创建骨头代替尸体(在正常区域或副本,或者战场或者竞技场),默认:1(开启),0(关闭)

Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1

Die.Command.Mode

选择GM命令:.die的形式,默认:1(无爆率),0(有爆率)

Die.Command.Mode = 0

自动公告

AUTO BROADCAST

AutoBroadcast.On

是否启用游戏公告系统,默认:1(启用),0(关闭)

AutoBroadcast.On = 1

AutoBroadcast.Center

公告类型设置,默认:0(聊天窗口),1(屏幕上方),2(同时使用上述两种方式)

AutoBroadcast.Center = 0

AutoBroadcast.Timer

公告间隔时间,默认:60000(1分钟)

AutoBroadcast.Timer = 3000000

BATTLEGROUND CONFIG

Battleground.CastDeserter

玩家强制离开战场是否判断为逃兵,默认:1(开启),0(关闭)

Battleground.CastDeserter = 1

Battleground.QueueAnnouncer.Enable

启用战场排队广告系统,默认:0(关闭),1(开启)

Battleground.QueueAnnouncer.Enable = 0

Battleground.QueueAnnouncer.PlayerOnly

战场排队广告系统,0(全部玩家),1(仅战场玩家)

Battleground.QueueAnnouncer.PlayerOnly = 0

Battleground.InvitationType

战场邀请类型(排队提示进入战场类型)

默认: 0 (普通 - 邀请所有申请玩家, 不开启动态平衡)

1 (测试 - 不允许大量单一阵营玩家进入)

Battleground.InvitationType = 0

Battleground.PrematureFinishTimer

如有一方玩家少于最小玩家要求,将开启战场强制关闭时间,默认: 300000 (5分钟)

BattleGround.PrematureFinishTimer = 300000

BattleGround.PremadeGroupWaitForMatch

在进入战场后一方团队等待另一方团队的战场等待时间,默认: 1800000 (30 分钟)

BattleGround.PremadeGroupWaitForMatch = 1800000

Battleground.GiveXPForKills

在战场杀死玩家是否获得经验,默认:0(不给),1(给)

Battleground.GiveXPForKills = 0

Battleground.Random.ResetHour

随机战场在每日的几时重置,默认:6

Battleground.Random.ResetHour = 6

ARENA CONFIG

Arena.MaxRatingDifference

竞技场排名设置,最大排名差: 在排名赛中,两队之间最大排名的差值限止

Arena.MaxRatingDifference = 150

Arena.RatingDiscardTimer

排名作废计时: 经过指定的毫秒数以后, 当前选择的比赛队伍时排名信息将作废,也同样可以用这个计时来激活更新

Arena.RatingDiscardTimer = 600000

Arena.AutoDistributePoints

自动分配点数: 设置竞技场点数是否应当每周自动分配, 否则就用GM指令来分配

默认: 0 (禁止) (推荐): 使用GM指令(.flusharenapoints)或者sql命令行来分配点数

1 (激活): 竞技场点数被自动分配

Arena.AutoDistributePoints = 0

Arena.AutoDistributeInterval

点数自动分配的间隔时间,如果自动启用单位:天

Arena.AutoDistributeInterval = 7

Arena.QueueAnnouncer.Enable

竞技场:启用排队播音员广播聊天,默认: 0 (不启用),1 (启用)

Arena.QueueAnnouncer.Enable = 0

Arena.ArenaSeason.ID

本赛季目前的地区编号显示在用户端,默认:1(范围1-8)

Arena.ArenaSeason.ID = 8

Arena.ArenaSeason.InProgress

本赛季目前领域的状态,默认:1 (激活状态),0 (完成状态)

Arena.ArenaSeason.InProgress = 1

Arena.ArenaStartRating

Description: Start rating for new arena teams.

Default: 0

Arena.ArenaStartRating = 0

Arena.ArenaStartPersonalRating

Description: Start personal rating when joining a team.

Default: 0

Arena.ArenaStartPersonalRating = 0

Arena.ArenaStartMatchmakerRating

Description: Start matchmaker rating for players.

Default: 1500

Arena.ArenaStartMatchmakerRating = 1500

NETWORK CONFIG

Network.Threads

Description: Number of threads for network.

Default: 1 - (Recommended 1 thread per 1000 connections)

Network.Threads = 1

Network.OutKBuff

Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF

socket option, TCP manual).

Default: -1 - (Use system default setting)

Network.OutKBuff = -1

Network.OutUBuff

Description: Amount of memory (in bytes) reserved in the user space per connection for

output buffering.

Default: 65536

Network.OutUBuff = 65536

Network.TcpNoDelay:

Description: TCP Nagle algorithm setting.

Default: 0 - (Enabled, Less traffic, More latency)

1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

Network.TcpNodelay = 1

CONSOLE AND REMOTE ACCESS

Console.Enable

Description: Enable console.

Default: 1 - (Enabled)

0 - (Disabled)

Console.Enable = 1

Ra.Enable 远程控制台开关

Description: Enable remote console (telnet).

Default: 0 - (Disabled)

1 - (Enabled)

Ra.Enable = 0

Ra.IP

Description: Bind remote access to IP/hostname.

Default: "0.0.0.0" - (Bind to all IPs on the system)

Ra.IP = "0.0.0.0"

Ra.Port

Description: TCP port to reach the remote console.

Default: 3443

Ra.Port = 3443

Ra.MinLevel

Description: Required security level to use the remote console.

Default: 3

Ra.MinLevel = 3

SOAP.Enable

Description: Enable soap service

Default: 0 - (Disabled)

1 - (Enabled)

SOAP.Enabled = 0

SOAP.IP

Description: Bind SOAP service to IP/hostname

Default: "127.0.0.1" - (Bind to localhost)

SOAP.IP = "127.0.0.1"

SOAP.Port

Description: TCP port to reach the SOAP service.

Default: 7878

SOAP.Port = 7878

CHARACTER DELETE OPTIONS

CharDelete.Method

Description: Character deletion behavior.

Default: 0 - (Completely remove character from the database)

1 - (Unlink the character from account and free up the name, Appears as

deleted ingame)

CharDelete.Method = 0

CharDelete.MinLevel

Description: Required level to use the unlinking method if enabled.

Default: 0 - (Same method for every level)

1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.MinLevel = 0

CharDelete.KeepDays

Description: Time (in days) before unlinked characters will be removed from the database.

Default: 30 - (Enabled)

0 - (Disabled, Don't delete any characters)

CharDelete.KeepDays = 30

CUSTOM SERVER OPTIONS

PlayerStart.AllReputation

角色创建后获得全部的声望,默认:1(开启),0(关闭)

PlayerStart.AllReputation = 0

PlayerStart.AllSpells

角色创建后学习全部技能,配合数据库playercreateinfo_spell_custom,请不要开启此功能

默认:0 (关闭),1 (开启)

PlayerStart.AllSpells = 0

PlayerStart.MapsExplored

角色创建后探索成就全满,默认:1(开启),0(关闭)

PlayerStart.MapsExplored = 0

HonorPointsAfterDuel

决斗后获胜方得到的荣誉,默认:0(关闭),1(开启)

HonorPointsAfterDuel = 0

AlwaysMaxWeaponSkill

玩家升级将自动获得最大武器熟练度和防御度,默认:1(开启),0(关闭)

AlwaysMaxWeaponSkill = 0

PvPToken.Enable

开启PVP奖励系统,玩家将通过此系统从其他玩家那里得到经验值,默认:0(关闭),1(开启)

PvPToken.Enable = 0

PvPToken.MapAllowType

玩家在那些地方会出现PVP奖励

4 - 所有地图里

3 - 战场

2 - 竞技场

1 - 战场和竞技场

PvPToken.MapAllowType = 4

PvPToken.ItemID

杀死对手后获胜方获得的物品Id,默认:29434

PvPToken.ItemID = 29434

PvPToken.ItemCount

杀死对手后获胜方获得的物品数量,默认:1

PvPToken.ItemCount = 1

NoResetTalentsCost

重置天赋是否免费,默认:0(关闭),1(开启)

NoResetTalentsCost = 0

Guild.AllowMultipleGuildMaster

Description: Allow more than one guild master. Additional Guild Masters must be set using

the ".guild rank" command.

Default: 0 - (Disabled)

1 - (Enabled)

Guild.AllowMultipleGuildMaster = 0

ShowKickInWorld

踢出玩家是否进行世界公告,0(不公告),1(公告)

ShowKickInWorld = 0

RecordUpdateTimeDiffInterval

服务端数据更新间隔时间,默认:60000,diff < 300 状态良好,diff > 600 状态较差,可能出现当机

RecordUpdateTimeDiffInterval = 60000

MinRecordUpdateTimeDiff

间隔大于该值(MinRecordUpdateTimeDiff)后记录唯一的更新时间差,默认:100

MinRecordUpdateTimeDiff = 100

PlayerStart.String

自定义角色登陆后显示的信息,默认:""

PlayerStart.String = ""

LevelReq.Trade

角色使用交易系统的最低等级,默认:1

LevelReq.Trade = 1

LevelReq.Ticket

角色使用拍报告系统的最低等级,默认:1

LevelReq.Ticket = 1

LevelReq.Auction

角色使用拍卖行系统的最低等级,默认:1

LevelReq.Auction = 1

LevelReq.Mail

角色使用邮件系统的最低等级,默认:1

LevelReq.Mail = 1

JFwowKEY = "B5D706E36F08E93411BCC5EC1CB485565CF24224"

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